Machine Learning-Based Model for Injury-Free Sports Training

Authors

  • Durgansh Sharma
  • Vaibhava Sharma

DOI:

https://doi.org/10.55487/ijcih.v3i1.97

Keywords:

Machine Learning, Gesture Recognition, Real-time Simulations, Gaming Matrix.

Abstract

An outdoor sport like basketball requires a lot of practice and physical endurance of the player. A small
gesture error may also result in injury and loss in the game. The proposed machine learning-based gesture
recognition and recommender model shall activate an injury-free sports training environment. The arenas with
this implementation shall provide real-time feedback to the sportsperson under training. It would look in detail
at the locomotive controls, dribble maneuvers, sharp turns, and gestures used and generate a simulation for better
response by the trainee of basketball.

Author Biographies

  • Durgansh Sharma

    Professor, School of Business Management, CHRIST University, Bangalore

  • Vaibhava Sharma

    Consultant, FP&A, Ernst & Young India

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Published

2023-02-03